Highlights include a preview of the Northern Spark Festival, a review of Walking Shadow Theatre’s "After the Quake," a new installment in our artists’ guide to coffeehouse galleries, a fresh What Light poem, and lots of good stuff from the blog
By aE 64.2: What Dreams May Come
May 27, 2011

Justin Sehorn, from the "Something's Happening" series, monoprint, 2011. On view, along with more work by Sehorn, in the 2010-2011 Jerome Residency exhibition at Highpoint Center for Printmaking through July 2.



And it would be nice if these levels were some interesting and competently aligned. So no, almost all made by the method of "copy-paste". Run through four absolutely identical floors in an underground parking lot, half an hour in a row to sneak behind the same sofas and thumbs, for which the enemies will never, of course, guess to look? But.

Slightly better things are in the illusory world of nightmares and dreams, which often brings the main character. There begins a fairly intense horror, forcing under terrible sounds nervously to fire walking dummies killing with one blow, or to sneak past them when Ian is being taken away.

In addition, the nightmares come across really interesting puzzles, which are something less trivial than just looking for codes to safes, as it does in the real world. For example, once you need to decide which of the manikins to release from the camera, so that he does not kill the hero, but, on the contrary, helped to pass on.

However, such situations are not as many as we would like, and they can not correct the overall impression of the game. And in general, the horror component could be worked out much better - if the authors focused on it, rather than have the same level of parking in parking lots with the shooting of computer bums running out of all the cracks.

Telekinesis is rarely used, battles with "bosses" (which are exactly two for the whole game) look primitive. The only thing that really pleases - a good picture and well-delivered videos. But even there it is better not to peer into the faces of the characters - their animation sometimes scares away more than any Ian's nightmares ...


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