Another plus of huge spaces is the ability to constantly use a sniper rifle. Find a comfortable tower, house or a tall hill is very simple, although in extreme cases you can hide in the bushes and shoot from there. Whichever position you choose, most often you can see the view of at least a couple of goals. At ordinary levels of difficulty, aiming and getting into any part of the body is incredibly easy, and every shot at long distances (certainly accompanied by a demonstration of the entrails thanks to the X-Ray system) delivers great pleasure even after several hours.
To be in constant motion, but at the same time to stay away from danger is very useful. Especially it's fun in the co-op, when one player marks with the help of binoculars opponents, and the other shoots them. You can specify the location of vehicles or exploding objects, and it's funny for a disgraced soldier to drop something heavy, successfully hitting the mount. Plus, in the fourth part, one of the most ridiculous flaws of the third was fixed - in the joint game mode, both players finally see an X-ray camera with every beautiful murder, and not twice in the whole campaign.
To play the Fireboy & Watergirl was a little easier, the developers added to the equipment of the protagonist subsonic cartridges. With their use, shots are not audible to anyone, which is ideal for situations where there is a dead silence and can not disguise a loud sound. At the same time, there are other ways to hide their presence, like noise generators or flying at a certain interval aircraft. Thanks to such opportunities to stay in the shade is not difficult, although to secure yourself and put the banner is still worth it - suddenly someone creeps behind.
And to bypass, especially on "hard", enemies for certain will be. If you do not bother to muffle shots, it is likely that the Nazis will send several soldiers to reconnoiter and smoke a hero from his position. And if there is an alarm, prepare for an additional wave of opponents. Of course, it is impossible to call the local artificial intellect clever - often enemies make illogical actions, very quickly forget about the seen corpses or do not notice them at all. But while they are combing the neighborhood and try to stay away from dead comrades, which in the case of Sniper Elite is already enough.
An impressive share, I just given this onto a colleague who was doing a little analysis on this.
Motor Wars 2 Bullet Force
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