Artworks
Performance Theatre Event, Interactive
2016
Contemporary Performance
2014
Theatre, Interactive
2013
Theatre, site-specific, -Music
2008

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  • Margo Gray updated the Artwork Consumed
    Your contact Alice has invited you to an urgent meeting. For weeks now you’ve been helping her investigate something distinctly unnatural, and tonight you make your move. You’ll have to decide how much of what Alice is telling you is true and who (if anyone) you should trust. Listen to messages, look for clues, and hunt down witnesses as you race against time to accomplish your goal: whether that’s carrying out Alice’s plan, or stopping her for the greater good. Using audience interactio…
  • Margo Gray updated the Artwork Consumed
    Your contact Alice has invited you to an urgent meeting. For weeks now you’ve been helping her investigate something distinctly unnatural, and tonight you make your move. You’ll have to decide how much of what Alice is telling you is true and who (if anyone) you should trust. Listen to messages, look for clues, and hunt down witnesses as you race against time to accomplish your goal: whether that’s carrying out Alice’s plan, or stopping her for the greater good. Using audience interactio…
  • Margo Gray updated the Artwork Consumed
    Your contact Alice has invited you to an urgent meeting. For weeks now you’ve been helping her investigate something distinctly unnatural, and tonight you make your move. You’ll have to decide how much of what Alice is telling you is true and who (if anyone) you should trust. Listen to messages, look for clues, and hunt down witnesses as you race against time to accomplish your goal: whether that’s carrying out Alice’s plan, or stopping her for the greater good. Using audience interactio…
  • Margo Gray updated the Artwork Sous la Tour Eiffel
    adapted from John Cocteau's Eiffel Tower Wedding Party This performance project, generated as part of Carnegie Mellon University's IDEATE initiative, explores the use of augmented reality in live performance. I worked with a performer to integrate AR locators into stage actions to create a layered world fully visible only through a camera.     Directed by Margo Gray AR Programming and Media Design by Kevan Loney Sound Design by Almeida Beynon Performed by Alexis Floyd