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    <title>mnartists.org: Kao Lee Thao</title>
    <link>http://www.mnartists.org/artistHome.do?rid=41503</link>
    <description>Artist</description>
    <item>
      <title>Skeleton Key Girl Animation</title>
      <link>http://www.mnartists.org/work.do?rid=245970</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=245970"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/fee54044842185b8cab497c85e068eda/fee54044842185b8cab497c85e068eda_scale_80_80.jpg" height="80" width="80" border="1" alt="Skeleton Key Girl Animation" /&gt;&lt;/a&gt;&lt;br/&gt;Inspired to get started on my next animation short!&lt;br/&gt;</description>
      <pubDate>Mon, 12 Oct 2009 05:51:40 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>Siren and Spike</title>
      <link>http://www.mnartists.org/work.do?rid=213475</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=213475"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/8e35d14e9eb7a85905c84da320158442/8e35d14e9eb7a85905c84da320158442_scale_102_80.jpg" height="80" width="102" border="1" alt="Siren and Spike" /&gt;&lt;/a&gt;&lt;br/&gt;Name: Siren&#xD;Race: Euqinu&#xD;Class: Stalker&#xD;Artifact Weapon: Horn of Emanation -Light&#xD;The Stalker:  Siren&#xD;&#xD;Siren was born high in the Echo Mountains to the native Euqinu tribe.  Neglected and ignored Siren wanders beyond the village where she meets a forest creature named Spike.  Forbidden to take him home she built a nest on her back and hides him there.  When she reached the age of speech she uttered strange sounds.  Her childhood mutterings caused sickness within the village, the villager&amp;rsquo;s cursed her very existence and forced her mother to sacrifice Siren in the Verboten Forest.&#xD;  &#xD;Feeling pity for Siren her mother left her daughter at the waters of the forest spirit.  Siren was wrapped in a blanket, adorned with silver jewelry, and a hand woven skirt.  Hidden within the design of the skirt was a secret map she must unravel.  Silence filled the air and Siren was alone.  Rage and sadness took over Siren, who let out an immense cry and with a powerful echo her mother running out of the forest reverberated into dust.&#xD;&#xD;A gust of wind twirled around Siren and drew her into the heart of forest.  The Forest Spirit emerged from the trees and bestowed to her a Horn of Emanation and crystal of Verboten Forest within the nest of her back.  Curiously Siren blows the horn and the ground illuminates around her, revealing tracks of unworldly mechanisms.  Together Siren and Spike travel the land following the paths of the destructive metal ones, relaying their movements to the forest territorial army.&#xD;&#xD;Artifact Weapon:  Horn of Emanation&#xD;Blow the horn and it reveals trails of electrically charged tracks.&#xD;&#xD;-I still need to bring the characters into Zbrush and add more detail and texture...  Someday I'll find the time to finish the characters...&#xD; &#xD;Thanks for looking!&lt;br/&gt;</description>
      <pubDate>Thu, 20 Nov 2008 16:07:38 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>Scrap Machinima</title>
      <link>http://www.mnartists.org/work.do?rid=55917</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=55917"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/376d79b959ab718e61edd75775f4e97f/376d79b959ab718e61edd75775f4e97f_scale_110_28.jpg" height="28" width="110" border="1" alt="Scrap Machinima" /&gt;&lt;/a&gt;&lt;br/&gt;*Make Something Unreal Contest Grand Finals WInner*&#xD;*Placed in the top 5*&#xD;&#xD;Looking through the camera eye of Scrap:&#xD;Scrap an octogenarian&amp;rsquo;s companion created from a camera led a life of innocence living within the comforts of a small photographer&amp;rsquo;s workshop. His worst fears were realized the day his creator was spiritless leaving him alone waiting by his creator&amp;rsquo;s side. Long after Scrap&amp;rsquo;s light extinguished and body rusted he was added to the garbage of everyday life. The city streets are far more dangerous then they once were&amp;hellip;&#xD;&#xD;This is Folklore Studio's first attempt at creating a Machinima.  Everything was created in Alias Maya 5 and used the Unreal Tournament 2004 rendering engine to render our animation in real time.&#xD;&#xD; &#xD;Special thanks to Scott Buckley for composing a beautiful score to Scrap!&#xD;&#xD;Thanks for Looking!&#xD;&#xD;*Note this is only a clip from Act 1-2.   More to come in the near future.*&#xD;&#xD;View Animation:&#xD;www.folklorestudio.com/downloads/ScrapWeb.zip&lt;br/&gt;</description>
      <pubDate>Wed, 29 Dec 2004 00:01:46 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>Scrap 3D Models</title>
      <link>http://www.mnartists.org/work.do?rid=55809</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=55809"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/88165e637b04990b394d16b15ae64d87/88165e637b04990b394d16b15ae64d87_scale_110_64.jpg" height="64" width="110" border="1" alt="Scrap 3D Models" /&gt;&lt;/a&gt;&lt;br/&gt;From: left to right&#xD;&#xD;Scrap: A photographer crafted him from some old camera parts and tripods&amp;hellip;&#xD;[u]&#xD;[/u]Grind: He was created in an "EVIL" factory for the purpose of killing fireflies&amp;hellip; He is made out of gears and odd junk parts&amp;hellip; His chest is a storing device that consists of an old typewriter and a scuba helmet&amp;hellip;&#xD;[u]&#xD;[/u]Dozer: He is a street sweeper&amp;hellip; He is made out of train parts and metal to resemble a bull&amp;hellip;&#xD;&#xD;Firefly: They hold the key to life&amp;hellip;&#xD;&#xD;These are all low-poly models created for a Machinima called Scrap.  &#xD;&#xD;Thanks for looking!&lt;br/&gt;</description>
      <pubDate>Sun, 26 Dec 2004 23:47:20 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>A Srap Story</title>
      <link>http://www.mnartists.org/work.do?rid=41621</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=41621"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/071e69ce792d943fc1642b2c31b6cb66/071e69ce792d943fc1642b2c31b6cb66_scale_81_80.jpg" height="80" width="81" border="1" alt="A Srap Story" /&gt;&lt;/a&gt;&lt;br/&gt;Here are some production designs for a 3D animation short film.  Scrap City Coming soon in August 2004!&lt;br/&gt;</description>
      <pubDate>Tue, 15 Jun 2004 00:17:19 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>Adventures of Blue</title>
      <link>http://www.mnartists.org/work.do?rid=41620</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=41620"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/cb8149953034b652f56878d6e321e48e/cb8149953034b652f56878d6e321e48e_scale_110_48.jpg" height="48" width="110" border="1" alt="Adventures of Blue" /&gt;&lt;/a&gt;&lt;br/&gt;Here is a playful illustration that I sketched while sitting at a coffee shop.  I added color using Photoshop 7.  &#xD;&#xD;Thanks for looking!&lt;br/&gt;</description>
      <pubDate>Tue, 15 Jun 2004 00:03:54 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>Adventures of Clunk concept design</title>
      <link>http://www.mnartists.org/work.do?rid=41619</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=41619"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/0def3a64df81449c6fbc410f95cd79ee/0def3a64df81449c6fbc410f95cd79ee_scale_107_80.jpg" height="80" width="107" border="1" alt="Adventures of Clunk concept design" /&gt;&lt;/a&gt;&lt;br/&gt;Here is the original concept art that I sketched while sitting at a coffee shop.  &#xD;&#xD;Thanks for looking!&lt;br/&gt;</description>
      <pubDate>Mon, 14 Jun 2004 23:56:56 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>Adventures of Clunk</title>
      <link>http://www.mnartists.org/work.do?rid=41605</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=41605"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/dbb095946cf69a06c223f0c8ac7bc7c6/dbb095946cf69a06c223f0c8ac7bc7c6_scale_110_62.jpg" height="62" width="110" border="1" alt="Adventures of Clunk" /&gt;&lt;/a&gt;&lt;br/&gt;Moonshine&amp;rsquo;s equipped with a laser bunny gun to track down Clunk, a rare creature from planet Pocket.  It took me three days to model the characters and the environment.  &#xD;&#xD;Thanks for looking!&lt;br/&gt;</description>
      <pubDate>Mon, 14 Jun 2004 23:15:10 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>Mummy</title>
      <link>http://www.mnartists.org/work.do?rid=41597</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=41597"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/a51e10343066b505bc09b09b1d4442ff/a51e10343066b505bc09b09b1d4442ff_scale_110_56.jpg" height="56" width="110" border="1" alt="Mummy" /&gt;&lt;/a&gt;&lt;br/&gt;Here is a 3D model study of my character Mummy.  &#xD;&#xD;Thanks for looking!&lt;br/&gt;</description>
      <pubDate>Mon, 14 Jun 2004 23:00:12 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>Bio Nurse 13</title>
      <link>http://www.mnartists.org/work.do?rid=41588</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=41588"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/78a19539806f273bb97036874e8840d1/78a19539806f273bb97036874e8840d1_scale_97_80.jpg" height="80" width="97" border="1" alt="Bio Nurse 13" /&gt;&lt;/a&gt;&lt;br/&gt;Imagine a future where humans are augmented with prosthetic devices that help them achieve bigger, better, higher and more. On this foundation Bio nurse 13 came into existence. She is fully equipped to care for children in the hospital nursery, taking on the appearance and physical characteristics of the surrogate mothers.  &#xD;&#xD;Thanks for looking!&lt;br/&gt;</description>
      <pubDate>Mon, 14 Jun 2004 22:51:09 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>Seven's Doll</title>
      <link>http://www.mnartists.org/work.do?rid=41583</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=41583"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/1f48e7a13f11e004b09062fd110b7f2e/1f48e7a13f11e004b09062fd110b7f2e_scale_109_80.jpg" height="80" width="109" border="1" alt="Seven&amp;#39;s Doll" /&gt;&lt;/a&gt;&lt;br/&gt;Seven journey&amp;rsquo;s out to find her lost magical doll, Blink.  Along her journey she encounters a gentle giant Zug, will he come to her rescue?&#xD; &#xD;Thanks for looking!&#xD; &#xD;View Animation:  www.folklorestudio.com&lt;br/&gt;</description>
      <pubDate>Mon, 14 Jun 2004 22:42:14 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>Daedal Town</title>
      <link>http://www.mnartists.org/work.do?rid=41571</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=41571"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/fe541a577b8fc41c53d2b47528bcf6e9/fe541a577b8fc41c53d2b47528bcf6e9_scale_105_80.jpg" height="80" width="105" border="1" alt="Daedal Town" /&gt;&lt;/a&gt;&lt;br/&gt;Daedal Town is an adventure through an enchanted city where the sculptures take on a life of their own and captivate the viewer into revealing their story.  In order to achieve the look and feel of this piece, everything was artistically stylized in almost every aspect, including lighting, composition, and color.  I incorporated another animation into this piece called Seven&amp;rsquo;s Doll that was completed in Winter 2001.  This project was completed within six months.&#xD;  &#xD; &#xD;Thanks for looking!&#xD; &#xD; View Animation:  www.folklorestudio.com&lt;br/&gt;</description>
      <pubDate>Mon, 14 Jun 2004 22:26:38 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>Childhood Years</title>
      <link>http://www.mnartists.org/work.do?rid=41553</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=41553"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/d3074f6c02fdc2a54c052a5c259a946f/d3074f6c02fdc2a54c052a5c259a946f_scale_108_80.jpg" height="80" width="108" border="1" alt="Childhood Years" /&gt;&lt;/a&gt;&lt;br/&gt;3D Aspects:&#xD;Kao Lee Thao-Modeling, Texture Mapping, Animation and Editing&#xD;Ashle Kubesh-Lighting and Dynamic simulations&#xD;&#xD;The animation was televised to educate the Hmong community about the importance of Immunization.  This animation sequence was to remind parents when they should bring their child in for &#xD;medical check ups.  &#xD;&#xD;Thanks for looking!&#xD; &#xD;View Animation:  www.folklorestudio.com&lt;br/&gt;</description>
      <pubDate>Mon, 14 Jun 2004 21:31:39 GMT</pubDate>
      <author>Kao Lee Thao</author>
    </item>
    <item>
      <title>Body Thrasher</title>
      <link>http://www.mnartists.org/work.do?rid=41551</link>
      <description>&lt;a href="http://www.mnartists.org/work.do?rid=41551"&gt;&lt;img src="http://www.mnartists.org/uploads/users/user_6073/059dd47f43a449da10cf826c3d20d61d/059dd47f43a449da10cf826c3d20d61d_scale_110_50.jpg" height="50" width="110" border="1" alt="Body Thrasher" /&gt;&lt;/a&gt;&lt;br/&gt;Body Thrasher, was my first attempt at building a low poly model for Unreal Tournament 2004 make something unreal contest.  Thrasher was created in Alias Maya 5 and Tou her designed the character and painted the texture map in Photoshop 7.  &#xD;&#xD;Thanks for looking!&#xD;&#xD;Bio&#xD;Name:  Body Thrasher&#xD;Race:  Goblin&#xD;Poly Count:  2947&#xD;&#xD;During the last campaign of Uun-tur Grimblade, Body Thrasher was ambushed by a human wizard and sent to this plane of existence.  Befuddled by the teleportation spell, Thrasher found himself in the middle of a war.  With swords flashing and spikes impaling, Thrasher overtook the surprised soldiers with his brute strength and hideous appearance.  As a natural scavenger, Body Thrasher took the odd weapons and fled.&lt;br/&gt;</description>
      <pubDate>Mon, 14 Jun 2004 21:22:41 GMT</pubDate>
      <author>Kao Lee Thao</author>
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